From a gameplay standpoint, it looks like a great way to weaken a major faction before settling down for a longer war. The horde armies are disabled once you capture a settlement, however, and put down roots. Even when they break camp, they will keep the buildings. Encamped armies can also build improvements, much like buildings, to boost the capabilities of the horde army. Horde armies can encamp to avoid seasonal attrition (like winter snow) and can raid to greatly boost growth, allowing for recruitment and “spawning” more horde armies. If integrity is high, the army gets a morale boost too low and the army will mutiny. They start with no cities, and instead of public order, use “integrity”. The Horde Systemįour factions will start off as traveling armies, or hordes. More information has come out and I wanted to highlight some cool stuff about the upcoming Total War: Attila.
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